Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Gabriel Z
Brave Newbies Inc. Brave Collective
25
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Posted - 2014.04.29 16:19:00 -
[1] - Quote
If the ISK faucets don't produce more ISK (and I don't think they ever will), the constantly rising prices of everything puts casual players at an extreme disadvantage. I simply don't have the time to grind out the ISK necessary to buy all the fits for all of the doctrines my alliance uses, plus the replacement ships, ammo, and transport costs for moving that stuff around. We don't even have large scale T2 or T3 doctrine fleets either, which I imagine costs significantly more. I barely have time to participate in the actual fleet action this game is supposed to be all about (the time eaten up by all the nonsense that goes with fleets is unbelievable and a direct result of poor ingame tool design).
I pay cash for my subscription. I'm not buying PLEX on top of that to keep myself supplied. You guys are backdooring the cash shop model and you're hoping no one will notice. |

Gabriel Z
Brave Newbies Inc. Brave Collective
26
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Posted - 2014.04.29 17:18:00 -
[2] - Quote
Ravcharas wrote:Gabriel Z wrote:I pay cash for my subscription. I'm not buying PLEX on top of that to keep myself supplied. You guys are backdooring the cash shop model and you're hoping no one will notice. Making you buy PLEX is kind of convoluted when they could just use the NeX. "This summer; super-isotopes are coming to an AUR shop near you. 10% increase in jump distance and half the consumption. Put some oomph in your jumps!" I'm not suggesting buying stuff in that way.
What I'm getting at is that there is a steady rise in prices, which means either I grind more or buy less. PLEX is the first pain point. Once you can't grind your PLEXes, you either pay for your sub or drop accounts. As you drop accounts, you lose your ability to engage in things that are alt intensive. As you lose that ability, you lose more income. Even if you choose to pay cash for one account, the constantly rising prices mean you still have to grind more and more to pay for your combat supplies. At some point, I simply won't be able to grind what I need to pariticpate in higher "level" fleets (e.g. T3 fleets). My only remaining option would be to buy PLEX for cash to sell for ISK. I think this is the real goal. Increase profits from the casual player base who will feed the PLEX market for the lifers. This was the brainstorm that the cash shop experts they hired brought to the table.
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Gabriel Z
Brave Newbies Inc. Brave Collective
30
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Posted - 2014.04.30 16:25:00 -
[3] - Quote
I just learned about Malcanis' Law. It is totally appropriate for this issue and the issues related to to it. I'm reposting it for those who, like me, hadn't heard of it before.
Malcanis' Law
"Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players."
Though I propose a slight update:
"Whenever a mechanics change is proposed, that change is always to the overwhelming advantage of richer, older players." |

Gabriel Z
Brave Newbies Inc. Brave Collective
31
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Posted - 2014.04.30 20:02:00 -
[4] - Quote
Vaju Enki wrote:Arthur Aihaken wrote:If this is really about curtailing power projection, then this should be aimed solely at dreadnoughts, carriers, supercarriers, titans, jump bridges and jump portals. In addition, these vessels should not be able to store isotopes in fleet hangars - which means carriers and supercarriers will be hit the hardest by having their effective operating range seriously curtailed. Black ops and jump freighters should receive a pass - essentially enhancing their range. Jump freighters should be removed from the game. Just what EVE needs: more time spent doing something other than combat. I'm sure that CCP will feature that prominently in an ad somewhere. |
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